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Art by Jonne Bartelds

For immediate release, October 7th, 2026


Chris Cwej, companion of the Seventh Doctor, has now said goodbye to his first set of companions, Larles and Kwol, as he continues his quest to find Roz's eldritch clones. Now, he's got two more to worry about, and they're both intimately familiar with him. Yanna and Vicky join the Cwej roster as official companions for the latter two halves of Seasons, beginning with Autumn Fallout.


Not only that, but this chapter of Cwej: Seasons ends with an officially approved crossover with Telos Publishing's Time Hunter, nearly a decade after the series finale. How will Chris, Honoré and Emily get along? Who is Mestizer, really? One wonders...


“These stories are some of the biggest swings Cwej: The Series has ever taken. Dark, comedic, oddball, spooky, and intimate, we're starting to really see what's driving Chris through his quest for the Rozyn," says series head and lead editor Hunter O'Connell. “With Time Hunter's crossover having been planned for years, I am thrilled to announce that this isn't even close to the wildest thing in this volume.”


“Bringing Yanna back into Cwej's world was a real pleasure,” says head of publishing and author of Autumn Fallout's introductory story Wound, James Wylder. “I know readers have been waiting to see what happened to her since her last appearance, and I promise that there's far more to Yanna than meets the eye.”


The synopsis reads: Cosmic soldier Christopher Cwej has seen brighter days.


Now his long-lost friend, Roz Forrester, has returned from the dead—but she’s been splintered, twisted: an arcane sisterhood of mocking replicas, spreading devastation across the Universe. If he’s to save it again—this time from someone he loves—he’ll need help. But his hologram girlfriend Vicky and the alien gearhead Yanna are proving a tricky team to handle—while a suave criminal, known only as The Deathless, walks an ever-darker path…


With stories by James Macaronas (Kirk Dangerous Kills the Prime Minister), Abby Denton (Gamer Mom: The Mom Who Games) and more, AUTUMN FALLOUT is the third installment in CWEJ: SEASONS, a daring new cycle of sci-fi adventures.


Cwej: Autumn Fallout is available now in ebook and paperback formats.

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Leading up to the release of Volume 1: The Final Word, the first official installment of Arcbeatle Press’s new Auteur series, editor Aristide Twain penned a short preview story printed as a bonus preview in Cwej: Springs Eternal. As well as teasing the tone and cosmology of the Auteur series, the short also celebrated the 40th anniversary of the introduction of ‘the Magician’ in Tony Attwood's Earthlink Dilemma as immortals crossed paths on the shore of the Lake of Hali. Now, to celebrate another momentous occasion, namely the relaunch of the Arcbeatle Press website, it is time for a wider audience to discover this very special vignette — complete with a new illustration from Dante Vernor Katz!

A black & white ink drawing of a Carcosan Tyrant, a reptilian, techno-magical cyborg. He is holding a sophisticated-looking spear from which hangs a banner bearing the Yellow Sign.

The stage is the side of a road near the banks of a misty lake. A metal structure dominates, thirty feet in height; an elaborate cage dangles from it, golden hoops encircling the standing figure of a SKELETON, arms at its sides, legs together. Its shadow is dark and sharp below the gibbet, a cut-out silhouette on the silvery sand, cast by the light of twin suns that dominate the reddish sky like the eyes of a watchful god. It is late afternoon; hence, the cadaver's shadow is warped beyond human form, almost reaching the edge of the lake as it lengthens.


Two GUARDS stand watch at the foot of the gibbet: fearsome, armoured creatures, bipedal but hunched forwards as if under the weight of their metal shells, which bulge out above the shoulders. Of the conjoined plates that constitute these shells, some are etched with runes and symbols, and others encrusted with machine weaponry. Clutched in their left claws are weapons like golden halberds, tipped with contraptions like wireframe crystals, sharp, three-dimensional webs of gleaming lines that an irreverent observer might liken to egg-whisks. The guards have the appearance of turtles and the air of Roman legionaries.


The eldest is TARK, burly and squat, his brassy shell covered in scuffs and pockmarks, with dark bronze scales and one large, yellow eye. The other eye was gouged out by a Skulltrooper’s blade at the Battle of Cratosi Fields. Before he came to, the combat physicians had replaced it with a cybernetic monocle like a jeweler’s loupe; a warrior’s vision cannot be impaired. Whenever he turns or tilts his head, it whirrs and adjusts. The sound of it is slowly driving him insane.


Next to him stands BRYMR, thinner by comparison. Her shell is silver; her scales are a dark grey. This is the mark of old blood, but she is younger than the Cosmic War; she has never known true battle, never been deafened by the roaring of neutron cannons. But she is ambitious. Her shell has been augmented far more extensively than TARK’s; blue weapons-caches bulge out from between the natural plates of her casing. She is a living arsenal, full of bombs and retractable guns that clang with every step she takes; at a single word from her, her body could explode in a ball of fire that could wipe out a city. All for loyalty to the King; all for a promotion that never came. The Black Fleet has no room for women, even oldbloods. 


They have nothing in common — save, of course, for boredom. 


BRYMR:

Do you think it’s true?


TARK’s claw tightens on his spear.

BRYMR:

I only mean — have we always been here? Has it always been like this? Do you believe that?


TARK:

[Gruffly; reciting.]

…I am a warrior of Carcosa. My only belief is for the Yellow King.


So saying, TARK strikes his chest with his free claw balled in a fist. A gong-like sound echoes from the hollow space inside his shell. BRYMR hurries to mimic. 


BRYMR: 

Of course. Yet — do these words not taste strangely on your tongue? I have chanted them all my life, yet I feel — I feel as though we have been —


SKELETON:

— rewritten?


The SKELETON in the gibbet has spoken. Its tone is a discordant rumble, like cut glass scraped against piano wire — not that there are pianos here — and its words are a taunting challenge, but BRYMR and TARK are not surprised. They have heard the corpse’s voice before; it’s been hanging here for days, and it hasn’t been a model guest.


TARK:

Silence, microbe. You will not corrupt us.


SKELETON:

Hmmm… Y a du vrai là-dedans.


The guards scowl, as they always do when their prisoner slips into this alien tongue it calls French. They know it does so only because they cannot understand it; it delights this creature to confuse and befuddle.


SKELETON (cont’d):

Yes, there’s something to that. But it’s only a matter of tenses. You see, I’m not going to corrupt you — I already have. I’ve told you before. Vous vous souvenez?


BRYMR:

Affirmative. You said we had been different, once. Our species, our planet. 


TARK:

Brymr, don’t —


BRYMR:

You said you’d altered our… aesthetics.


SKELETON:

That’s right! C’est ça! And I did more than that… I changed your status in the Cosmos. You were aliens once, an empire like any other. I alone made you Tyrants of Hyperspace itself!


TARK:

[Neurotic as much as jealous.]

We have always been the rulers of Hyperspace! We Tyrants are the rulers of Hyperspace! Tyrants are the masters of —


SKELETONAUTEUR: 

Yes, you are! But thanks to me! Listen to me — listen! I am Auteur, God of Writing — I am an Archon, a power of the world. A God. I can rewrite anything I please. And I deigned to rewrite you. To free you of your tropes, your remoteness and ambiguities. Why, I — I put you on the map! Made you combatants in the Great Cosmic War! And I let you survive it, didn’t I? Just couldn’t kill my darlings. 

[With increasing desperation.]

Don’t you understand? I am of the God of the Fourth! Fear me!


Now both TARK and BRYMR have turned around to face the gibbet, looking up at the corpse and shaking their spears in his direction.


TARK:

We are warriors of ageless Carcosa! We are immortal! We are perfection! We will not cower before decaying bones!


AUTEUR:

[Slyly.]

But you will lose your temper…?


TARK splutters, baring metal fang in his beaked maw; but BRYMR is calmer. She lowers her weapon, striking the metal sand with the hilt and planting it like a flag — then her rounded head is again looking up at AUTEUR in the cage, meeting amber eyes that the crows have stubbornly refused to peck, even as they tore his fine robes from his frame, shred by shred.


BRYMR:

One question, God of Writing. And you will answer.

[Beat.]

If you have rewritten our destiny beyond recognition, changed our shapes, mocked the designs of our makers and the will of the Yellow King — if all of this is true, Auteur —

[Beat.]

— then what made you think that we’d ever forgive you?


AUTEUR freezes. 


So do the GUARDS, and that is not a matter of dramatics. AUTEUR’s lengthening shadow has reached the lake, and in that very second, all things changed. The sky darkened to a screaming purple, and the cloud-mist boiled. Time has stopped moving on the shore of the Lake of Hali, for all but the man in the cage. The air is still; TARK and BRYMR are statues of metal. 


And then a figure rises from the Lake, chanting. 


THE MAN:

Along the shore the cloud waves break./

The twin suns rise beyond the Lake./

A dead god walks… into Carcosa.


First a head crowns over the waves, then a torso. The figure who steps to shore is pale in the purple, timeless light. He looks too perfect for words, too perfect to be human, like a painting come to life — too beautiful to be attractive. He walks in even steps, bare feet on the metal sand. Wisps of cloud cling to his frame, dripping like water, but he walks on, until he faces the frozen figures of the guards. 


Then, at last, he reaches behind his shoulder and pulls forth a crimson cloth; he swishes it around himself with the grace of a dancer, then gathers it about himself as one might a towel. He’s drying himself, ridding himself of the cloud-stuff — 


— but when he tosses the red cloth aside, he is fully dressed in resplendent white clothes. His fair hair is dry, and a hat with a brim like a figure of eight shields his eyes from the glare of the black stars in the purple sky. He smiles.


THE MAN:

Well, well, well. ‘It was in Carcosa that my old enemy Auteur was finally taken for trial’…


AUTEUR:

Oh, la ferme.

[He pauses. Sulking.]

We were never enemies in any case, Magician. 


THE MANTHE MAGICIAN:

[Neutrally.]

You banished me when last we met.


AUTEUR:

Sure — back into reality. You’re welcome. Or did you and your House mean to stay a deck of cards forever? 


THE MAGICIAN:

We had our own contingencies.

[Beat.]

Leave that. We don’t have long. 


AUTEUR:

To do what? Gloat?


THE MAGICIAN:

Why, to get you out of this, my friend.


AUTEUR:

Friend? I thought I was your enemy.


THE MAGICIAN:

I thought you were a power of the Cosmos. However did you get yourself locked up like this by common hyperspatial rabble? 


AUTEUR:

Idiot! See the markings on the hoops that bind me. The glyphs of the Auld Ones. That pair of idiots there wouldn’t know a spell from a brand of detergent, but the Tyrants fought a War with us — remember? They have ways of keeping gods contained. 


THE MAGICIAN:

I see. I could, of course, point out that their… predecessors had nothing like this. You got carried away in your rewrites, didn’t you?  


AUTEUR:

[Peeved.]

I had to make it a fair fight, didn’t I? This was a long time in the making, crois-moi. I couldn’t let our final foes be anything too… base. 


THE MAGICIAN takes a few steps along the shore, twirling a wand between two fingers. His shoes leave no imprints upon the sand. 


THE MAGICIAN:

You always did have a knack for aesthetics, old friend. I like what you’ve done with the place. Although — twin suns, distant towers? It almost reminds one of home. Could it be you feel… well, what is that? Nostalgic? Guilty? 


AUTEUR:

…That wasn’t me. It always had two suns.


THE MAGICIAN stops in front of TARK’s unmoving form; he caresses a rough, scaly cheek with slender fingers, his gaze lost for a moment in the lens of the mechanical eye. 


THE MAGICIAN:

Yes, it did… or so I remember. But can I believe that, Auteur? Even I, who have always longed to see beyond the tides of time, even I can’t be sure. That’s the trouble with you. How can I believe a word you say, when you keep changing the facts to suit yourself? That is not art — and it isn’t magic, if there’s a difference. It is not even godhood. It is imply… childish. There is much I admire about you, but not this. The Kingmaker’s Laws existed for a reason.


AUTEUR:

Did she send you? 


THE MAGICIAN:

[Coldly.]

She’s gone. The ancient covenant is broken; we can do as we please. Is that what you wanted, when you raised the Tyrants against us? Does that make you happy?


 AUTEUR:

Ecstatic. Et toi?


THE MAGICIAN:

[Thrice thumping his chest with his palm.]

Me? It breaks my heart.

[Beat. More controlled.]

But then, I suppose it breaks yours too. I can smell the rot from down here. It’s why that cage can bind you at all, isn’t it? In the old days, you’d have forced your way through the enchantments. But that kind of effort would kill you. Without her, without the power she represented, we’re not supposed to exist. Isn’t that right?


 AUTEUR:

Oh, I have a plan for that, pas d’inquiétude. I was on my way there when the Tyrantlord Prime snatched me out of time and space. 


THE MAGICIAN:

On your way? On your way where? Tell me —


A shudder passes through the world; there is a groan, like stalling machinery straining to come unstuck. The purple sky flickers a pale mauve. 


AUTEUR:

…You said you came to free me. Well, hurry! Or is there a price?


THE MAGICIAN:

There’s always a price to magic. But you needn’t pay me. I have reasons of my own. Stay very quiet, now. 


THE MAGICIAN snaps his fingers, and the sky jolts back to the way it was; an unearthly twilight still, but a living, moving colour, not a freeze-frame, not a tableau. TARK and BRYMR grunt at his appearance before them, and in a moment, the spear-like weapons are pointed in his direction. Their sharpened points spark with little, warning gouts of yellow flame. 


He smiles, and doffs his hat.


TARK:

Intruder! Destroy him!


BRYMR:

Spy!


THE MAGICIAN:

Only a stranger, my friends. A Stranger in Carcosa. But not an enemy.


TARK:

Hah! All alien life is the enemy of the Living God.


THE MAGICIAN:

[Wry, with a flickering glance at the gibbet.]

Well, I see he didn’t change you that much.

[Eyes on them.]

But I’m not living. You see, I’m only a thought, a vision. No more alive than that thing you’ve hung in chains.


BRYMR:

That is the body of an Archon. It speaks to us, in riddles and jeers.


THE MAGICIAN:

But the Archons are dead, are they not? And so are their foes. You did it. You won the War. Glory to Carcosa. Isn’t that right? 


TARK:

[Effortfully.]

But if you’re like him. And he’s… an Archon… then doesn’t that mean you’re…


THE MAGICIAN twirls on one foot, skipping a step, his wand raised theatrically; his movement is quick and nimble, unlike any kind of combat. He is further away from the guards now, just out of range of their weapons. 


THE MAGICIAN:

Dead too, precisely! So quick you are. Superior beings indeed. I’m just a ghost, just the shadow of a fallen foe, a testament to Tyrant might. But if a living creature invaded your shores, now that would be an emergency, would it not? Far more urgent than me, or the body in chains.


BRYMR:

Wh — of course. To capture such a contamination —

[She brightens. Panels in her shell hiss and whirr as a living arsenal instinctively begins to prime itself.]

— why, we might be commended! Promoted!


THE MAGICIAN:

Excellent. Then look alive! 


He reaches into his rigid, broad-brimmed hat, and cannot suppress a grin as he pulls out a small, furry form, as white and as nimble as he is. The moment it lands upon the silver sands, it’s running, bolting past the gibbet and towards the distant spires. 


THE MAGICIAN:

Quick! It’s alive! It’s ferocious! And it’s running away!


And the guards are stampeding, their living armour clanging with every step — shoving at each other, desperate to get the honour and the joy of snuffing out the hated rabbit’s life. Within moments, they’re over the dune and out of sight.


The skeleton dangles from the gibbet as the wind from the Lake of Hali picks up. 


AUTEUR:

Oh, very clever. Very amusing. And he says I’m childish…

[Louder as he looks down.]

Well? What’s nex — oh no. Don’t you dare. Don’t you dare!


From the foot of the gibbet, avoiding AUTEUR’s shadow, THE MAGICIAN looks up. His wand has vanished, along with his hat. He has shrugged off his cloak, opened his tunic and rolled up his sleeves, preparing for an effort. 


He is smiling. With both hands, he is holding an axe. 

With apologies to Gustave Flaubert and Robert Chambers.

The Magician © Tony Attwood

Auteur, the Battle of Cratosi Fields © Jayce Black

The Gods of the Fourth, the Kingmaker © Dan Freeman

The Archons, the Hyperspace Tyrants © Aristide Twain

Auteur: The Final Word is available now:
Published on

For immediate release, September 30th, 2026


Relaunching their website with new content for their most popular story of all time, Arcbeatle Press is excited to bring on the next steps in the adventures of Cwej: The Series.


Shutter Speed came onto the scene as a fresh entry point to the series with record-breaking readership, and now the story has been reinvigorated with a beautiful illustration by artist Ivq, and new vignettes spinning off from it by writers James Wylder, Louis Peacock, Theta Mandel, and Erika De Atayde.


“Shutter Speed was a monumental moment for Arcbeatle Press, and Cwej. It proved that Chris Cwej stood on his own as a hero without needing any nostalgia or old lore. The letters we got from readers who weren’t familiar with anything Cwej had been in before, but had fallen in love with him and his young companion Sang Mi, gave us a renewed confidence to push onward,” writer James Wylder said.


“With relaunching our website, we’re so excited for new readers to discover Shutter Speed in an improved form, and for existing fans to enjoy what we’ve added,” said editor James Hornby.


The updated Arcbeatle Press website, and Shutter Speed, are available now at https://www.arcbeatlepress.com/cwej-shutter-speed. But it’s not the only new adventure for Cwej.



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illustration by Ivq

Cwej: Summer Wicked Brings Cwej to a New Challenge


Readers were shocked at the dramatic ending of the Cwej novel Lungbarrow by Loomlight, and with Cwej: Seasons that journey has only gotten more dramatic. In the new volume, Summer Wicked, the deep relationship between Chris and his old friend Roz Forrester will get delved into far deeper. 


“Bringing Roz back from the dead in Lungbarrow by Loomlight was a massive swing for this series. As we go through the seasons, things will become more and more complicated for her and Chris. As you read Cwej: Summer Wicked, you’ll see seeds being planted for where the final two Seasons installments will be headed. Twists and turns are inevitable, but Chris has historically been a good navigator,” said range editor Hunter O’Connell


“Readers may recognize some returning names, but my goal for Cwej: Seasons was to enlist as many new writers as possible, with a focus on experienced professionals from outside the fandom. Summer Wicked is where the results can be seen most fully. Epic arc storytelling is counterbalanced with experimental one-off episodes, showcasing some startling new styles and perspectives you've not seen before,” said editor Gerard Power.


Summer Wicked is edited by Gerard Power and Hunter O’Connell, and features stories by:

Mike Morgan, Jack Fennell, James Hornby, Julio Angel Ortiz, Vince Stadon, and Michael B. Robertson.


More information can be found at: https://www.arcbeatlepress.com/cwej-summer-wicked




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Cwej Odyssey Returns, and Ends, with Cwej30 Issue 6


Cwej: Odyssey returns for a final plus-sized issue with ten dynamic stories, including a novel length adventure for Jhe Sang Mi in The Adjudicator’s Apprentice by James Wylder. Chris Cwej and Sang Mi have been exploring America on a grand road trip, stretching things out, delaying the inevitable final encounter that lies ahead of them. Meeting SIGNET, Moth Man and more, Chris and Sang Mi’s Odyssey has never been greater, and they’ve never depended on each other more — but can the two of them handle the possibility of being wrenched apart? This dazzling issue sets the stage for Cwej: IF! 


“The Adjudicator’s Apprentice is the biggest swing I’ve gotten to take as a writer, ever. And that I got to tell such a deeply personal story in Cwej: The Series has been a real honor. I don’t think readers are ready for what’s about to unfold, and I couldn’t be more excited to get it into their hands,” said Wylder.


“I had the immense pleasure to write not just one, but two stories for this issue. Both of mine bookend James Wylder’s extraordinary novel The Adjudicator’s Apprentice, and I hope that they both provide enjoyable context leading into and out of that incredible journey, and enjoyment in their own right. Chris and Sang Mi are pushed in ways that they never have been before in both of these stories, and buried aspects of their pasts and personalities start catching up with them. Will their bond with each other allow them to prevail? Well, you’ll just have to read to find out,” said writer Louis Peacock.


Cwej30 Issue 6 Features stories by Hunter O’Connell, Deanne Markus Rupert, Bex Vee, Louis Peacock, Erika De Atayde and James Wylder. It also features Interviews with Ivq, Peter Darvill Evans and Andy Lane with poetry by Hunter O’Connell.


Cwej30 Issue 6 releases on October 15th, 2026.


The relaunched Arcbeatle Press website can be found at arcbeatlepress.com.

Published on

A multi-talented artist with a growing collection of illustrated fantasy novels to her name, Galadriel Coffeen wrote and illustrated the short story The Patchwork Princess in Auteur: Volume One: The Final Word, in addition to painting its cover artwork. Riley G. Boyd has questions for her!

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Tell us a bit about yourself, your creative background?
I’ve been writing and creating art for as long as I can remember. I’ve always been a voracious reader, which is the most important study for any writer. I’ve taught both academic and creative writing and written a variety of sci-fi and fantasy fiction, some of which I’ve even managed to publish. 

How did you first get involved with this project?
Aristide Twain reached out and invited me. I’d never even heard of Auteur at that point, but I loved the concept and was delighted to familiarise myself with the old villain and join the project.

What makes Auteur such an interesting character and playground for a creative to work in? 
Two main things set this project apart. First, it’s a rare idea to build an anthology not around a common theme or a central hero, but around a shared villain. That allows an unusual variety of protagonists and story types to share space in a single book. Second, Auteur’s status as a “sub-author” of his own stories allows writers to play around with structures and tropes in unexpected ways. I’ve encountered other works where characters are aware of their status as part of a story, but Auteur’s ambiguity as both a character who breaks the fourth wall from inside and a narrator who breaks the fourth wall from outside is unique as far as I’ve seen.

What excites you most about being part of such a collaborative anthology? 
It’s not the way I usually work, so it’s been a new and interesting experience. I rarely write short stories, and my long fiction tends to be part of even longer ongoing plans for interconnecting plots and series. It’s very different contributing only a small piece to someone else’s long-term plan.

Auteur is a character tied to authorship, art, literacy — did you tie into those themes with your work?
Art is ultimately about hope and agency. People write and create and read stories to find a sense of control, release, or joy in even the darkest times. So I like to think a villainous artist would be defined by stealing that agency from others. He claims authorship of someone’s life and robs them of their self-determination; he turns someone into nothing more than the canvas for his art and robs them of their own creativity. I wanted to address those themes by presenting Auteur as a sort of parasite, so that as he takes more control of the story, the main character becomes less central or distinct.
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What can you tell us about your experience creating the cover artwork?
The cover art was an absolute delight to create; I really love painting dark, moody scenes with splashes of bright color or light. Auteur himself was pure fun, though it took a few iterations to get the skull to show a villainous expression without significantly altering the bone structure! The background was more of a challenge, since I mainly paint portraits, and I had a few frustrating moments while working on the repetitive stone patterns for the tower. The clouds were also a bit of a challenge, but way more enjoyable than the tower, and I'm super happy with how the colors and lighting came out in that part of the image. I think the measure of a good cover is that it serves as an eye-catching illustration on its own but doesn't feel quite complete until the text is added. Personally, I think I hit that note with this piece and ended up with an image that looks best with the title incorporated, but I'll leave the final judgement to the readers!

If your story was someone’s first encounter with Auteur, what would you hope they take away from it? 
I hope I’ve managed to capture the malleable nature of reality in Auteur’s universe. Anything can be rewritten; someone is always watching and editing the details of life; and this leads to both farce and horror. Whimsy isn’t my strong suit, so I focused on the horror aspect, but I hope I’ve also given readers at least a few hints that Auteur is, for all his terrifying abilities, a panto villain at the same time.

What’s your next creative project and where can our readers find you next?
I’d be interested in contributing more to the project, though I don’t have any specific plans for future Auteur stories. I’ve been working on a gaslamp fantasy series that consists of a trilogy of murder mysteries interspersed with shorter stories focusing on some of the side characters who mainly deal with coming-of-age and social justice issues. Life has gotten in the way of writing a lot the past few years, but I’m hoping to get the next few short stories finished and published this year. You can find information at galadrielcoffeen.com or look up my books on Amazon.
Published on
Erika De Atayde, creator of Cwej: The Series' very own Fantastic Realm, presided over a collision of two worlds — or perhaps more — in her medium-bending story The Face with a Thousand Heroes in Auteur: Volume 1: The Final Word. Now, the time has come for her to reveal all at Riley G. Boyd's prompting…
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Tell us a bit about yourself, your creative background?
My name is Erika and I’m a Brazilian-born citizen of the world. I grew up on a lot of different stories — my first books were Arthurian legends, Les Misérables, and Norse Mythology, followed by a Finn Foster look-alike, a good mix of 80s-to-2000s anime and Western cartoons, and a non-ignorable amount of Brazilian TV shows. But it was around my teens and the 2010s that I really fell in love with stories. Through magical ponies, time-travelling aliens, radical hedgehogs and comic book super-heroes I not only learned that stories can change the world, I learned that I too could do it through them — so I started writing, and I haven’t stopped since.

How did you first get involved with this project?
If I remember correctly, I was talking with Aristide about this character I had made for a different story, and he saw potential in them for Auteur, I brought in a pitch about Auteur giving an ant a bazooka, and we were set!

What makes Auteur an interesting character to work with, in your opinion?
It is easy to believe he is just cosmic evil with a penchant for French and a flair for dramatics — and don’t get me wrong, that’s a really fun aspect of him — but once I realised you could treat them as a secondary writer, mucking up your story in his favour, everything clicked for me. He’s more than a metaphor or stand-in for the author — there is barely any philosophical reason not to see Auteur as being, in a very real sense, the writer of each story he’s in, taking metafiction as equal parts comfort blanket and weapon.

What excites you most about being part of such a collaborative project?
The idea of putting some new bricks on a road that has been going long before I was here and will continue long after I’m gone.

Auteur is a character tied to authorship, art, literacy — did you tie into those themes with your work? 
I certainly tried — you can tell me how successful I was! I think once you mix two characters that are so intrinsically connected with stories, you’re bound to dance to a certain metafictional rhythm, aren’t you? Auteur definitely made a compelling case for it, the poor sod. 

Are there any other themes you regard as important to your story or to the anthology as a whole?
I think faith is an important one. Who we believe we are, what we believe in, the stories we tell ourselves, and what these beliefs build around and inside of us.

Indeed, Auteur is a kind of theological fantasy, prominently featuring Gods and Archons, nowhere moreso than in your own tale of occultism and rituals. How did you approach these topics?
Most things we made up as a species a long time ago are still built on a foundation of faith. Money, justice, the past, the future, but most importantly stories. An author is just a narrator with more ego, and a story is just a memory half-forgotten, but if we believe, lines on paper become a land, an actor becomes a character, and a promise can be fulfilled. Faith in gods, sure, but also in customs, in culture — all those things are so strongly ours that we forget how alien they could be from the outside. When we believe, we open a door to our mind so new ideas can come in, and something of us can also come out. The important thing is to have faith that in this transaction nothing of our selves is truly lost.

If your story was someone’s first encounter with Auteur, what would you hope they take away from it?
Perhaps a series of questions, moreso than answers. As Auteur demonstrates, any clever villain knows they are as strong as they are relevant. If no story is published about them, if no one is talking about them, are they even real? How does this apply to real life and the here-and-now? Are there less obvious villains in heroes’ clothes? And then again, can old-fashioned moral archetypes such as Hero and Villain even be of value in today’s world?

What were your biggest inspirations in the making of your story?
Oddly enough, George du Maurier’s Trilby comes to mind — it served to put me in the headspace of the time in which my story’s set. That aside, Homer’s Odyssey, Doyle’s Scandal in Bohemia and The Magician by W. Somerset Maugham are all directly involved in the plot, and there are some less overt touchstones too, like the referential structure of Grant Morrison, the fictional biographies of May Byron and the groundwork of late 20th century American comics. 

What were the biggest challenges faced during the course of writing?
As much as I’d like to say it was writer’s block, my country was struck by the worst flood in the history of South America, and I began volunteering on a human shelter between the beginning and end of this story, so most of my creativity and psychic energy were going somewhere else for a good stretch of development. Ironically enough, this probably made it easier to write, because the first couple weeks I was terrified of contributing to something that already had an established fan-base like this. The flood drowned out these worries, thank merciful Minerva.

How would you describe the editing experience; how did your story change and evolve during the process?
Oh, it was phenomenal. At the beginning I had a good intro and a decent plot, by the middle I had three different intros and a solid narrative, and in the end it was a brilliant story with a clear hook and a satisfying conclusion. I’d say the story was always the same, but the key players shifted quite a lot, until it all settled down as this late-Victorian esoteric nightmare with two sapphic heroines who go through it!

Do you intend to return to Auteur again in the future?
Absolutely! I certainly have unfinished business with him, and he himself has unfinished business with a certain realm of fantastical properties…

What’s your next creative project and where can our readers find you next?
If I got the timeline right there’s one story of mine to come that means quite a lot to me, rather more sci-fi than this one, but also somewhat more human. Don’t know how much I can share here, but it’s the middle chapter of a brilliant epic by the writers of Arcbeatle. I can’t wait to see it all together, and to share this tale of tragedy and redemption with you fine readers. 
Auteur: The Final Word is available now:
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We end this round of Cwej: Springs Eternal interviews with Sean Dillon. Check out the interview for fascinating reveals, and get to know Sean in the process!
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art by Jonne Bartelds

Can you tell us a little about yourself?
I've been working as an editor for Arcbeatle Press since Down the Middle. I mostly work as a high school teacher and comics critic, and I have published two books.

What was your introduction to the Doctor Who universe?
The first Doctor Who story I ever watched was Daleks in Manhattan. Which should’ve been the end of it, all things considered. But I had a hankering for top 10 lists as a kid and saw one on the 9th Doctor, which made me curious. This being back when Doctor Who was on Hulu and Netflix, it was easy to watch an assortment of episodes, and I fell in love rather quickly.

What is your take on the character of Chris Cwej?
In spite of everything, he tries to do the right thing. He’s not an incompetent fool, but he’s someone who, on some level, knows he’s never seeing Heaven. He wants to live in a world where no one else would do the things he does, but he will forever be damned. There’s a kind of melancholy to him.

What makes your Cwej story unique?
I think it's the smallness of it all. While on the surface, a story about the concept of love being completely removed from the cosmos, the emphasis is on Cwej’s relationship with his past. I also think the exploration of the baddie, who I don’t think I can name, was a lot of fun. Having empathy for someone truly monstrous such that they lament killing only in the millions was fascinating and uncomfortable to enact.

Would you like to mention any influences or inspirations?
Douglas Adams, would be the obvious one. I often go for comedy when doing things like Cwej, highlighting the absurdity of the world. But there’s also a dagger of darkness within, especially the opening scene with the story’s baddie. There’s also a degree of musicality to it, such that the original ending had Cwej sing the Beatles song All You Need Is Love.

Did you face any interesting challenges in the course of writing?
I was actually assigned this story rather than pitching it. The original writer had to drop out due to things occuring outside of their personal life, and the editors thought I did a good job engaging with the mentality of the antagonist in my other story in the Seasons collection (coming later this year) that I was given the oppertunity to write this one. I went in a bit of a different direction than the original pitch, but that’s how writing often goes.

What’s your next creative project, and is there anywhere readers can follow you?
Currently, I’m working on two projects: one is a series of books about the complete history of Star Trek with Lena Mactíre and the other is a long gestating book on media criticism of the early 2000s and the rise of fascism. I can be followed on most social media apps @deathchrist2000.
​Cwej: Springs Eternal is available now:
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The whimsically-named Plum Pudding, creator of the webfiction series Disparate Minds, has lent their pudding  talents to  When You’re Good To Mama, a haunting entry in Auteur: Volume 1: The Final Word. Here are Plum's answers to some of Riley G. Boyd’s questions. 
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Tell us a bit about yourself. How did you first get involved with this project?
My creative background before this project was rather trite and uninteresting. Not for me, mind you, the creative process leads you places and you learn from early experiences — but for anyone else, there’s not much to hear about. There were a few fanfictions, a few play scripts. I drew a bunch of comics as a kid, I’ve always been writing. And I’ve done plenty of stuff since, with loads of contributions to various things on the way. But Auteur was my first project — I was saying on some Discord server that I was rather sick of ordinary stories, that if I was in charge I’d be crazy and get weird with it, and Aristide, bless his heart, jumped in my DMs and offered me either a transgender cactus or metafiction skeleton. I took the skeleton. 

What makes Auteur such an interesting playground for a creative?
There are options. That sounds simple, but for many characters there aren’t many. Auteur can fit into various moulds; he can be very wacky and meta, he can be immensely tragic and gothic, he can be a devious bastard. You can take him into the area the story needs. And the bonus fun part of an arch-villain such as Auteur is the crafting of a protagonist. 

What excites you most about being part of such a collaborative anthology?
Variety. If my story doesn’t work for you, there will be a story in the book that does. That sounds very basic, but it’s the key to all good anthologies. Through the collaboration, you become something more. It lets you not worry as much, and plus it puts you in contact with lovely people.

If your story was someone’s first encounter with the Auteur series, what would you hope they take away from it?
I hope they have a good time, it was a good time to write. I’m not going to dictate the feelings that I want people to feel and take away from my art, that’s what the art itself is for.

What were your biggest inspirations in the making of your story?
When You’re Good to Mama is a classical horror story — or at least as close as Auteur gets to it, it is rather bonkers. It came from my love of abandoned things. Which is rather an artistic love, I think it started with photography classes. I love old places and nature reclaiming them and so I naturally had to pervert that. Put it in the desert, make it rather horrible. 
When You’re Good to Mama is also a horror story I wrote before I had read/watched/played many other horror stories — I think I wrote this sucker in like 2020 or 2021, during Lockdown — so before you think the mould is a lot like Resident Evil 7, look, I plead innocence.
One thing I can tell you is that working on this story actually inspired me to create an entire webfiction series, which very, very roughly spun out from this story. And, weirdly, Disparate Minds came out first, but you get it. (I would like to mention that while Disparate Minds came out of this story, and is technically speaking a spinoff of it if you squint, you don’t need either of them to enjoy the other. This piece was designed to stand alone — I don’t like drenching people in continuity.)

How would you describe the editing experience; how did your story change and evolve during the process?
Aristide is a darling. I’m not paid to say that or anything either. I’m saying that unprompted, he doesn’t have a gun to my head as I write this. He just punches things up a little. I turned in what was basically the final draft in and Aristide just went over some of the rougher bits, showed me how to do that, he’s really taught me a bunch.

Do you intend to return to Auteur again in the future?
Time is a circle: I already have. (When You’re Good to Mama isn’t even the first Auteur story I wrote after Aristide invited me over — though that one’s so far down the line that I wonder if it will be released in the next ten years.)

What’s your next creative project and where can our readers find you next?
My passion project continues to be the aforementioned webfiction series Disparate Minds, a story about a town of empty places and empty people — very liminal and Internet-age, but also it’s about the people as much as the location. You should read it. I’m sorry if I’m annoyingly trying to sell it to you and you don’t care that much, but you really should read it.
That aside, I’ve got a novel going for Auteur — the current draft is called Smaller Gods — that will be out eventually. I have some other things too, but I don’t believe any of them are announced. Well, Smaller Gods hasn’t been announced either, but this is an Auteur press release, may as well drum up interest! 
Auteur: The Final Word is available now:
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Another interview with Tomoko M. Banks? Yes please! Today, we ask her questions about The First Spring, exclusively in Cwej: Springs Eternal.
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art by Jonne Bartelds

Can you tell us a little about yourself?
I’m a freelance writer based in the south-west of England. I’m particularly interested in the intersection between sci-fi and fantasy, the pulpy and the mythic. 

What was your introduction to the Doctor Who universe?
In 2003, around Doctor Who’s 40th Anniversary, I watched Genesis of the Daleks, and became instantly fascinated by the worlds and characters of Doctor Who. 

What's your take on the character of Chris Cwej?
Chris has really been on quite a journey recently. In Lungbarrow by Loomlight, he regains all his old memories and experiences: this seems to have turned out to be a bit of a double-edged sword for him. Yes, he was able to use his memories as the impetus that drove him to save Totality from the Deathless and Lungbarrow, kick-starting reality from the moment of his mentor’s birth. However, through this act, he now seems to have deluded himself into viewing his old friend as a God, and himself as their acolyte. After the hurt and comfort in his rather traumatic reunion with Roz, this new-found frame of reference is almost like a crutch for him, as everything he held true about life is thrown into chaos once more. His more dogmatic tendencies are further reinforced when he encounters his long-lost granddaughter, the goddess of Time, and he isn’t quite able to save her, nor is he able to face up to the terrible hurt his old Superiors have put her through. It seems that, much like the Deathless, poor Chris is on a dark path. 

What makes your Cwej story unique?
It was great fun having a chance to explore the cosmic status-quo implied by Cwej: The Series, and how the various core characters react to, and deal with, this wild Totality. I was interested to see a glimpse of the relationship between Chris and his mystical granddaughter. There’s a sense of overlapping dualities—told through a series of inter-cutting conversations, between various pairs/groups of characters. Each character has their own mirror or contrast, Larles and Kwol, the Constable and the Deathless, Chris and Time, the two [redacted]. Equally, the invocation of Anaxia as the Constable’s/Deathless’ daughter creates a slight parallel to Chris and Time, to Vicky and her foremothers, to the [redacted] and her unknown makers. I was also glad to conclude an aspect of the Deathless’ story briefly set up in Loomlight — that being the character of the Constable. Here, his journey acts as an externalisation of the constant tug-of-war between the Deathless’ ego, his yearning for a sense of order / control, and his manic self-sabotaging nature. 

Would you like to mention any influences or inspirations?
I think there’s some Paul Cornell, Marc Platt, and David Lynch influences in this story. A little bit of Ben Aaronovitch’s Rivers of London series too.

Did you face any interesting challenges in the course of writing?
I had a few health-scares while writing The First Spring (and its sequel that never came to fruition) so the process was a little feverish and dreamlike at times. 

What's your next creative project, and is there anywhere readers can follow you?
Currently, I’m in the process of writing two pieces, one for Cwej: Seasons Unseen, one for Cwej: Splintered Truths. After that, I have ideas for quite a few different projects across various genres. As of yet, I’m not sure where or when any of these would materialise. But my mind is constantly buzzing with ideas and characters, and so no doubt my further stories will find their home somewhere and some time.
Cwej: Springs Eternal is available now:
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Freelance writer and avid horror fan James T. Mulholland wrote  A Play for the End of the World  in the anthology The Final Word, the debut volume of Arcbeatle Press’s new Auteur series. And Riley G. Boyd has questions for him…
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Tell us about yourself, your creative background? 
My name’s James Timothy Mulholland and I’m a 29-year-old freelance writer. I’ve been writing down short stories and ideas since secondary school. My first pieces of published work were for the 2020 and 2021 editions of The Greenwich Anthology, which featured a selection of my short stories, a couple of poems and a play. My first story to be released commercially was titled Call Me Ishmael, a short science-fiction audiobook that was a part of the Faction Paradox: Dionus’s War series at BBV Productions. I followed it up with another audiobook titled The Healer’s Sin. I then wrote a novelisation of the 1999 Nigel Fairs audio play, The Choice.

What interests you about working with Auteur as a character? 
What makes Auteur interesting for me is his solipsistic mindset. As far as he’s concerned, we’re just props or narrative devices for him to use and abuse. This alone should make him horrifying, but then you remember that not only can he alter reality but he also has access to all of Time and Space. He’s what happens when you combine the manipulative aspects of Doctor Who’s Seventh Doctor with the demented showmanship of Mark Hamill’s Joker. 
Besides, as a writer, how can you not love this character? He’s a reality-altering sociopath who thinks he’s the greatest person who ever existed, and you can drop him into any setting, any genre. The amount of stories you can tell with him — either as protagonist or antagonist — is endless. 

Indeed, Volume 1: The Final Word alone contains a dozen very different stories — did the project’s collaborative nature add to its appeal for you?
I like knowing that my story is a part of an even bigger one. If a standalone book is like a world, an anthology is a universe.

How does your story relate to the themes of art and fiction that are naturally associated with the character? Are there any other themes you regard as important to your story or to the anthology as a whole? 
Because Auteur has the ability to change reality however he sees fit, I thought it would be interesting to examine how the cast and crew behind a stage show have a similar ability. Plays are living art, their characters aren’t confined to the pages of a book or a film frame. In pantomime, the Ugly Stepsisters can crack a joke about the latest episode of EastEnders in their introductory scene during one performance, but for the following night’s showing, the actors might joke about the latest political scandal instead. Plays are worlds that actors temporarily inhabit, yet during their stay, they can change that world how they see fit. I think that this logic complements another theme that I wanted to explore in my story, that of transformation — but that would be going into spoilers…
I also thought it would be interesting to examine how ordinary people would react to the existence of fantastical beings like Auteur — in other words, how realistic, three-dimensional personalities might deal with the typical revelation that the universe they inhabit is nothing more than a playground for higher beings, and worlds like Earth may get trampled by such powers. I didn’t just want to wallow in the horror that such a revelation would invoke; I also wanted to show how ordinary people could survive and even triumph against the machinations of gods and monsters.

What were your biggest inspirations for this story? 
A Play for the End of the World came about because of a dream I once had where a troupe of vampires performed this play once a century and they possessed the only script in existence — I have a sneaking suspicion that the Théâtre des Vampires from Anne Rice’s Vampire Chronicles were probably in the back of my mind. I wrote the idea down and sat on it for a while, uncertain if I could expand it into a story. When I was invited to contribute a story for the Auteur anthology, I decided to revisit this idea, believing that it could make for a fun adventure. I dropped the vampire troupe in favour of a human one and tied it into the lore surrounding the Yssgaroth from Neil Penswick’s New Adventures novel, The Pit. Clive Barker’s Human Remains and Kim Newman’s Drechenfels also provided reference points for the story — Human Remains involves metamorphosis and Drachenfels revolves around a play that is secretly used by one of its performers as a ritual.

What can you tell us about the writing process? 
The biggest challenge I faced — setting aside the hurdle I faced was when I caught a rather nasty winter bug and had to put my story aside whilst I recovered — was working out how my story should end. Before writing my story in full, I drafted an outline. In my first outline, my story ended with Neville and his fellow actors going off to have further adventures in Space and Time, hoping that I could revisit them in another story. I expunged this idea once I realised how awful and ridiculous it was. In my second outline, I had the characters work with Auteur in creating a psychic illusion that would trick the Yssgaroth into thinking that it had consumed our world, but scrapped that ending since it didn’t make much sense and felt like a cop out. 
I’d sent my outlines to Aristide, who provided me with honest and helpful feedback; he pointed out a few flaws such as Auteur’s motive not being fleshed out properly as well as the mechanics of the play’s ritual. I read through Aristide’s feedback carefully, taking on board his suggestions and began work on my story. 
I had made good progress with my story, but for a while I struggled to come up with an ending that I was satisfied with — until I decided to take a step back, think about the themes I wanted to explore, and work out an ending that would complement those themes. Once I had overcome this obstacle, the rest of my writing process was fairly stress-free.

What do you hope people take away from your story and Auteur as a whole? 
I hope that their takeaway would be that like Auteur, we can and often do alter our own personal reality. True, most of us don’t own magical journals that can allow us to rewrite history as we see fit — I know if I did, there’d be more seasons of Classic Doctor Who! — but you can alter your present as well as your future.

What’s your next creative project and where can our readers find you next? 
At the moment, I’m writing a fantasy novel in a similar vein to Sir Terry Pratchett’s Discworld books and John Morey’s Card Snake. So far, I’ve filled up two 200-page notebooks and I’m halfway through a third. I have a feeling draft one will be a door-stopper! I would also love to write more Auteur stories, he’s a fantastic character. I’ve even written down an outline for a future Auteur adventure…
Auteur: The Final Word is available now:
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Thomas Keyton describes themself as Welsh, autistic, non-binary, and “resentfully human”. They are also the author of A Place Like Home, an original prose story in Volume 1 of Arcbeatle Press’s new Auteur series, The Final Word. Riley G. Boyd has questions…
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Above: an exclusive full-colour version of Holly Lucero’s illustration for the cover of ‘The Far Planet’, a book-within-a-book crucial to the plot of A Place Like Home, Thomas Keyton’s story in Auteur: Volume 1: The Final Word — depicting the character of Tanaat.
 
Tell us a bit about yourself, your creative background?
A lot of my creative efforts as a child were devoted to sketching out big ideas: epic schemata for Transformers comics that failed due to my inability to script or draw, faces and enemies for Dr Whos number Nine through Thirteen long before The Curse of Fatal Death, Scream of the Shalka, or Rose were glints in anyone’s eye. In other words, I displayed a general urge to play with the ideas given to me. More recently there have been a few stories I’ve shared with friends, a short story in an anthology raising money for Trans Lifeline, and conlanging.

How did you first get involved with this project?
Aristide and I have similar tastes and they asked if I was of a writerly inclination. I was flattered — I’d read Horrors of Arcbeatle and really enjoyed their piece in that — and found ideas coming. 

What excites you most about being part of such a collaborative anthology
Partly the ego-boost of sharing a book with talented people I knew of and talented people I’ve discovered, mainly the fun of being part of a group project and being able to chat with my collaborators about our ideas and make stupid jokes.

What makes Auteur such an interesting character and premise for a creative to work with?
I think an obvious answer is that any writer can find a connection to the old egomaniac; he’s a way to explore some of our subcreational impulses in as silly or serious a way as we want. And as for the playground he brings with him, where all the cosmic truths have clashed and mutually annihilated to leave a broken universe where shoots of new potentials grow in the cracks — that’s both a prompt for themes exploring that, and a licence to write about anything we find interesting. Auteur himself has a similar versatility: anything you want to do in a story, he can do, all while giving your GCSE French a work-out and making things worse for your characters.

Auteur is a character tied to authorship, art, literacy — did you tie into those themes with your work?
Bien sûr! That was the first part of the inspiration — Auteur isn’t just a mad reality-warper, he’s a mad metafictional reality-warper; in fact, the original title of my pitch was an allusion to the Tolkien quote about the “purposed domination of the author”.

If your story were to be someone’s first encounter with Auteur, what would you hope they take away from it?
To never trust the French. I don’t particularly like pushing people towards interpretations or what I think they should get from a text I wrote, so all I’ll say is I hope they enjoy the aesthetic pleasures of the alien.

What were the biggest inspirations in the making of your story?
Seanan McGuire’s Wayward Children series, Farscape, some of Grant Morrison’s ideas, and my longstanding frustration with Russell T. Davies’s claim that no one cares about Zogs from the planet Zog.

How would you describe the editing experience; how did your story change and evolve during the process? What were the biggest challenges you faced during the course of writing?
As regards challenges, it’s a boring answer, but it was probably just the bits when the writing dragged, when it felt like I was just writing connective tissue between the parts that actually felt alive. The actual shape of the story remained pretty constant from the pitch — but as I said above, Aristide and I have similar tastes and shared influences, so he was very good at seeing the bits that could be altered, built on, etc. in such a way as to better get at what I wanted. The commentary on the fictional story was their idea, as I recall, and he helped me properly get the hang of Auteur’s character at this point in his life.

Do you intend to return to Auteur in the future?
Absolutely. It’s so much fun getting into Auteur’s skull and imagining the most petulant response to a situation. And there are some ideas he’s perfectly suited for.

What’s your next creative project and where can our readers find you next?
I’m forever conlanging for my own amusement, but the next project anyone’s likely to see [crosses fingers] will be another Auteur story. The osseous bastard is in my head now, and it’s hard to get him out…